2.1.0 Lemonwood drops lemons
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@@ -127,6 +127,63 @@
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}
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],
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"rolls": 1.0
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},
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{
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"bonus_rolls": 0.0,
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"conditions": [
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{
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"condition": "minecraft:inverted",
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"term": {
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"condition": "minecraft:any_of",
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"terms": [
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{
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"condition": "minecraft:match_tool",
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"predicate": {
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"items": "minecraft:shears"
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}
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},
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{
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"condition": "minecraft:match_tool",
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"predicate": {
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"predicates": {
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"minecraft:enchantments": [
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{
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"enchantments": "minecraft:silk_touch",
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"levels": {
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"min": 1
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}
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}
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]
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}
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}
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}
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]
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}
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}
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],
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"entries": [
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{
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"type": "minecraft:item",
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"conditions": [
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{
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"condition": "minecraft:survives_explosion"
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},
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{
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"chances": [
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0.005,
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0.0055555557,
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0.00625,
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0.008333334,
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0.025
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],
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"condition": "minecraft:table_bonus",
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"enchantment": "minecraft:fortune"
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}
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],
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"name": "acesbs:lemon"
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}
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],
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"rolls": 1.0
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}
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]
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}
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@@ -18,6 +18,7 @@
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- Durability calculations have changed to reflect the material's rarity.
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- Tools have the mining level of the base material with the durability of the next tier.
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- Hammers get the equivalent durability for the materials put into them. (effectively the durability x6.33)
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- Lemonwood Trees now drop lemons.
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# Known Issues
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- The Command Core Item does not display the correct texture when activated.
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@@ -77,7 +77,7 @@ public class ModLootTableProvider extends FabricBlockLootTableProvider {
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addDrop(LemonWoodBlocks.LEMONWOOD_WOOD);
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addDrop(LemonWoodBlocks.STRIPPED_LEMONWOOD_WOOD);
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addDrop(LemonWoodBlocks.LEMONWOOD_SAPLING);
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addDrop(LemonWoodBlocks.LEMONWOOD_LEAVES, leavesDrops(LemonWoodBlocks.LEMONWOOD_LEAVES, LemonWoodBlocks.LEMONWOOD_SAPLING, 0.0625f));
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addDrop(LemonWoodBlocks.LEMONWOOD_LEAVES, lemonwoodLeavesDrops(LemonWoodBlocks.LEMONWOOD_LEAVES, LemonWoodBlocks.LEMONWOOD_SAPLING, 0.0625f));
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addDrop(LemonWoodBlocks.LEMONWOOD_PLANKS);
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addDrop(LemonWoodBlocks.LEMONWOOD_STAIRS);
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@@ -120,6 +120,11 @@ public class ModLootTableProvider extends FabricBlockLootTableProvider {
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this.addDrop(ModBlocks.TOBACCO_CROP, this.cropDrops(ModBlocks.TOBACCO_CROP, ModItems.TOBACCO, ModItems.TOBACCO_SEEDS, builder2));
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}
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public LootTable.Builder lemonwoodLeavesDrops(Block leaves, Block sapling, float... saplingChance) {
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RegistryWrapper.Impl<Enchantment> impl = this.registries.getOrThrow(RegistryKeys.ENCHANTMENT);
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return this.leavesDrops(leaves, sapling, saplingChance).pool(LootPool.builder().rolls(ConstantLootNumberProvider.create(1.0F)).conditionally(this.createWithoutShearsOrSilkTouchCondition()).with(((LeafEntry.Builder)this.addSurvivesExplosionCondition(leaves, ItemEntry.builder(ModItems.LEMON))).conditionally(TableBonusLootCondition.builder(impl.getOrThrow(Enchantments.FORTUNE), new float[]{0.005F, 0.0055555557F, 0.00625F, 0.008333334F, 0.025F}))));
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}
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public LootTable.Builder multipleOreDrops(Block drop, Item item, float minDrops, float maxDrops) {
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RegistryWrapper.Impl<Enchantment> impl = this.registries.getOrThrow(RegistryKeys.ENCHANTMENT);
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return this.dropsWithSilkTouch(
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